viernes, 4 de noviembre de 2011
jueves, 29 de septiembre de 2011
miércoles, 24 de agosto de 2011
lunes, 8 de agosto de 2011
viernes, 5 de agosto de 2011
rudy the boxer
still not done obviously, it is missing a tongue and some teeth. Plus texture on the pants and some other details.
jueves, 2 de junio de 2011
viernes, 27 de mayo de 2011
Polymodeling frustration
I am so tired of this mech proyect... so much detail! So little time left.
I'm supposed to finish modeling today... could happen. I only have the right hand gun left to do... my goal is to finish that before I sleep today.
miércoles, 25 de mayo de 2011
domingo, 15 de mayo de 2011
jueves, 14 de abril de 2011
Demo Reel Concepts!
Che Guevara!
Of course, why wouldn't I do a homage to one of the greatest men that ever lived?
It is going to be a photo-real piece, high-res, awesome lighting. Hair simulation, rendered in v-ray (probably)
Very excited about this one.
Two awesome character concepts done by artist Wesley Burt. The first one was made for the game Army of Two, the second one is an early concept for Borderlands. I can't wait to do both of these! They will be game res, and I think they will look so good in 3d. Specially excited about all the gear and cloth sculpting that will be involved in both of these. I want to render them in some really intense action poses, I really wan't to avoid the standard boring turntables.
Finally, and ironically the first piece I'm working on, the famous and completely mind-blowing awesome District-9 mech. There is nothing like good old fashioned poly-modeling, and this mech will be a test of my point-pushing skills. There will be no sculpting involved, which is interesting because I'm such a big fan of sculpting stuff.
Hopefully I will have a base mesh for this one this semester, I want to rig it as a final proyect for our Maya 200 class.
lunes, 11 de abril de 2011
domingo, 10 de abril de 2011
Father Time (reaper)
viernes, 1 de abril de 2011
Guild Wars 2
Guild Wars 2
This game is going to be so good!
I can't wait for it... too bad there isn't even a realease date yet.
martes, 22 de marzo de 2011
reaper character assignment
lunes, 14 de marzo de 2011
there's just so much work of everything else... so little time, and there is so much to learn! ugh, I wish the day was longer... or that i didn't have to sleep as much as I do.
Meanwhile, I've been working on a really cool environment proyect... We are supposed to sculpt an environment given to us, but I've added a lot of work to it. Basically the tree, the 2nd column and the whole building were not there originally. on the plus side, I don''t think I'll end up sculpting those cubes, they really are not doing much there and they are kind of pointless!
domingo, 6 de marzo de 2011
sábado, 5 de marzo de 2011
jueves, 3 de marzo de 2011
viernes, 4 de febrero de 2011
final proyect WIP
miércoles, 2 de febrero de 2011
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